Vintage Disney Board Games for Beginners

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1972 Milton Bradley "A See to Walt Disney World's Magic Kingdom" parlor game. For several years now, I have actually remembered a little bit of a board game I owned when I was young. All I might remember was having to put together a cardboard monorail that rose & went around the board.


I likewise guessed from my age, maybe it was around 1971 when MK opened. At numerous times, I've attempted googling, however no luck. Last night, I finally hit the correct mix of words ... and discovered it !! Now, I remember a lot more of the video game. I remember putting everything together more than playing it though.


So I'm thinking it wasn't popular? Pretty amusing looking back. It needs to have been a present from someone, since my moms and dads were not Disney people. lol.


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Today is the 44th anniversary of the grand opening of Walt Disney World. In honor of the anniversary, I'm publishing photos of the Walt Disney World parlor game from Milton Bradley. It was December of 1972 and my mommy and I remained in the toy department of Sears. She told me to choose something out to give to my bro for his birthday, and this is what I chose.


The disk would then roll down a ramp and out the front or back entrance and roll throughout the game board. Wherever it stopped, that is where the gamer was to move their playing piece (vintage disney board games). If you arrived on one of the four spots marked "Monorail Spin", you would discard a Monorail "ticket" and then you could slide the Monorail cars and truck along the track to advance your playing piece to the other end of the board.




Fascinating. They need to have simply done a cross promo with the Florida Citrus Commission and included the Orange Bird! I love the graphics utilized on the video game board! For the "Tea Cup Trip", the instructions state, "A player coming to the Tea Cup Ride entryway must board this ride. He spins the spinner and moves the Tea Cup Flight the same count.


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Disney Board GamesDisney Board Games
The turntable was to be turned a quarter turn for each number spun, however, the guidelines never state whether you had to consistently turn the Tea Cups to the right or to the left. I question if we ever considered that as kids? Could that be Anita Bryant in front of the "orange juice" beverage stand? Hmmm, I don't see any whip cream on her face, so probably not! If a player arrived at an area that was currently inhabited by another gamer, he/she could move that other gamer to one of 3 beverage bases on the board (including the Ice Cream Station) which player would then need to continue their game play from that spot.


Here are some of the "tickets". Each gamer had their own color that referred their playing piece's base. I wonder why every ticket has the Monorail on it? The item of the video game is to visit all the park attractions and use up all of your tickets. The first one to do so, wins.


59 back in 1972! Delighted 44th Anniversary to Walt Disney World's Magic Kingdom! (To see another kids's game from 1972, that was based upon a Disneyland and Walt Disney World attraction, click on this link: Whitman's Mad Tea Celebration Video Game.).


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Walt Disney World and Disneyland are normally considered some of the finest amusement parks on the planet. While it is kind of odd to see a parlor game based upon a theme park, there have actually been a couple parlor games created throughout the years about Disneyland/Disney World. While I am taking a look at the 2004 version of the Disney Magic Kingdom Video game today, there was another Magic Kingdom game launched back in 1972.


The Disney Magic Kingdom Game has enough beauty to interest Disney fans however shares excessive in typical with standard roll and move video games to interest anybody else.How to Play My Ideas Should You Purchase? CommentsA player begins their turn by rolling among the 2 dice. If you could try here a gamer is at a railway station they can pick to roll the red railway die.


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When a player rolls the white die they will be able to move their playing piece up to the variety of spaces they rolled. Gamers do not have to use their whole roll however they need to move at least one area. While moving each area on the gameboard counts as one space.


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When a player begins their turn on a railway space they have the choice of rolling the railroad pass away (disney board game). When rolling the railway die there are 2 prospective results: Instead of rolling the railway die the player could choose to utilize a Railroad Pass which lets them immediately relocate to one of the other railway areas.


This is done Your Domain Name after the player has actually finished all of the other actions for their turn. If the card is a Railroad Pass or a Quick Pass the player can keep the card in their hand. This gamer has rolled a 2 so they will draw an event card after they have finished the rest of their turn.


The gamer who drew this occasion card gets to send one of the other gamers to the Main Street Parade area. Some special rules relating to the event cards are as follows: If an occasion card says "send out any gamer" they can send themselves or any other player. If the card states "send another player" the player can not send themselves.


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The railroad areas, info center, emergency treatment, food court and park entrance are not attractions. If a card has a player relocation someone to get Mickey's or Donald's sign, they get to chose who is moved to the area and gathers the sign. They also get to like this pick where Mickey/Donald transfer to.

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